Matching articles for Programming - Teen Programming: 8
Facility Profile - January 2020
The community of Ferguson, Mo., may have endured a tumultuous past, but with a new Teen Center of Excellence built by the Boys & Girls Club, it’s got a new foundation to build a better future.
Feature Article - January 2017
There's always talk about how to get people to turn off the technology and head outside. But if you can't beat the screen, there are ways you can incorporate it into your parks and facilities with tech-enabled fun.
Web Exclusive - November 2015
Whether it's designed for active agers or bored teens, programming that is meant for a specific age group is an important part of a facility's lineup.
Feature Article - October 2015
When it comes to action, communities are getting in on it. How? By providing outlets for action sports, from skateparks to bike parks and more.
Before You Go - January 2015
The Academy—which is a partnership between the National Park Service Climate Change Response Program and the nonprofit No Barriers Youth—began with a Night Skies program, which led to the creation of the more intensive immersion program.
Feature Article - March 2014
A growing number of recreation facilities and organizations have discovered how to tap into the mindset of a new generation of teenagers, who are answering the call to outdoor activity and environmental service with enthusiasm.
Before You Go - September 2011
In fact, research on this popular trend was presented in June at the American College of Sports Medicine's 58th Annual Meeting and 2nd World Congress on Exercise is Medicine.
Guest Column - November 2009
When you want to tempt teens out from behind the videogame screen, be sure to offer some excitement. Surfing simulators at waterparks across the country are one way to reach this difficult demographic.